![]() ![]() Instead, they only needed to port the Telltale engine once, and from there, all episodes will run correctly. Thanks to their architecture, Telltale doesn’t need to port each and every episode of Minecraft: Story Mode over to the Universal Windows Platform (UWP) in order to get it into the Windows Store. And then that same code base cross-compiles to every single platform we’re going to support.” The studio builds the game with our toolset. So we’re kind of always in the state of porting. We have a single toolset we use to build content for all those platforms. So how does the studio manage to synchronize their fast release schedules across multiple devices and platforms?Īccording to Zac Litton, Telltale’s VP of Tech, they accomplish this by cleanly separating their game creation from their game engine: “We support, I think, up to 14 platforms right now. A simultaneous release strategy across different platforms is especially important for Telltale, as their titles are so tightly story-focused and many players are keen to avoid spoilers until they’ve had a chance to play each episode for themselves. In the videogame industry, diehard fans don’t like having to wait when other players on other platforms are already able to play ahead. What’s particularly impressive about the way Telltale Games manages the release cycle for its titles is that each episode is released on multiple platforms at the same time. In this way, players have the opportunity to discuss the most recent story developments with friends (either in person or online), debate their choices, and generate theories and excitement for what’s coming next. Like a season of a TV show, each game has an overarching season story arc, split into a number of separate downloadable episodes released several weeks apart. The player’s actions also affect how other characters relate to them throughout the game, allowing them to “own” these relationships and creating what is often a deeply emotional experience.Īnother important aspect of Telltale’s games is their episodic nature. Their decisions affect the potential outcome of different situations – ranging from details as small as the armor the player character wears, to hugely significant repercussions such as the death of another character who might otherwise live. The narrative is tailored to choices that the player makes through both action and dialog, crafting a unique experience where they carve their own path through the core narrative. The Telltale narrative engineįor those unfamiliar with Telltale Games, their adventures are compelling, playable stories much like a playable movie or TV show. Today, we’ll look at their porting story and the choices they made along the way. This port not only allows Minecraft: Story Mode to ultimately be played on a wide variety of Windows 10 Intel and ARM-based devices, but also clears the path for bringing Telltale’s large back-catalog of games to Windows. ![]() To make this possible, Telltale Games ported their game engine to the Universal Windows Platform (UWP). In December of 2015, Telltale Games brought Minecraft: Story Mode to the Windows Store. These storytelling-centered games, in which player choices have long-term effects, are playable on a wide variety of platforms, including Android, iOS, PlayStation, Xbox, and Steam. Telltale Games has established itself as the master of the episodic adventure game with hits like The Walking Dead, The Wolf Among Us, Game of Thrones, Tales from the Borderlands and, most recently, Minecraft: Story Mode. ![]()
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